﻿using System;
using System.Collections.Generic;
using UnityEngine;

public class ReorderableListBase { }

public class ReorderableList<T> : ReorderableListBase
{
    public List<T> list;
}

[Serializable]
public class RListVector2 : ReorderableList<Vector2> { }

[Serializable]
public class RListVector3 : ReorderableList<Vector3> { }

[Serializable]
public class RListColor : ReorderableList<Color> { }